The Virtual Reality in Gaming market is witnessing significant growth, with a projected market size of $30 billion by 2024. This growth can be attributed to the increasing demand for immersive gaming experiences and the advancement of technology in the gaming industry. Virtual Reality in Gaming has become increasingly popular among gamers, with a share of around 40% in the global gaming industry.
By Component:
The Virtual Reality in Gaming market can be segmented by component, including hardware and software. The hardware segment dominates the market, with a share of approximately 60%. This is due to the increasing adoption of VR headsets, controllers, and other peripherals by gamers. The software segment, which includes VR games and applications, is also growing steadily, with a share of around 40%.
Connecting Device (Gaming Console, PC/ Desktop, Smartphone):
Another crucial segment in the Virtual Reality in Gaming market is the connecting device. Gaming consoles, such as PlayStation and Xbox, are the most popular connecting devices for Virtual Reality gaming, with a share of around 50%. PC and desktop computers are also widely used for VR gaming, accounting for a share of approximately 30%. Smartphones are emerging as a new connecting device for VR gaming, with a share of around 20%.
User (Commercial Space, Individual):
The Virtual Reality in Gaming market can also be segmented by user, including commercial spaces and individuals. Commercial spaces, such as VR arcades and theme parks, are increasingly incorporating Virtual Reality gaming experiences to attract customers. This segment holds a share of around 60% in the market. On the other hand, individual gamers are also driving the growth of the Virtual Reality in Gaming market, with a share of approximately 40%. This segment is expected to grow further as more consumers adopt VR technology for gaming purposes.